15-17 September 2021
Europe/Warsaw timezone

Ray-tracing in Vulkan pt. 2: Implementation

16 Sep 2021, 15:45
45m
Talk (full slot) (CLOSED) Main Track

Speaker

Jason Ekstrand (Intel)

Description

At last year's XDC, Jason gave an overview of the VK_KHR_ray_tracing extensions and how they can be used to implement a ray-tracing render from a client POV. In this talk, Jason will discuss the implementation of those extensions in Intel's Linux Vulkan driver. We'll cover over-all architecture as well as detailed topics such as bindless thread dispatch on Intel HW, Shader call/return lowering, and BVH building with OpenCL kernels. Watching last year's talk as preparation is highly recommended.

GSoC, EVoC or Outreachy No
Code of Conduct Yes

Primary author

Presentation Materials

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