At last year's XDC, Jason gave an overview of the VK_KHR_ray_tracing extensions and how they can be used to implement a ray-tracing render from a client POV. In this talk, Jason will discuss the implementation of those extensions in Intel's Linux Vulkan driver. We'll cover over-all architecture as well as detailed topics such as bindless thread dispatch on Intel HW, Shader call/return lowering, and BVH building with OpenCL kernels. Watching last year's talk as preparation is highly recommended.
|Code of Conduct||Yes|
|GSoC, EVoC or Outreachy||No|