This talk will go through the current state of the FOSS XR, covering the general state and focusing on the Monado project.
This talk will go through the lifetime for a OpenXR application frame, then delving deeper into how a OpenXR runtime interacts with the display system. The talk is meant to provide food for thought in terms of designing app frame timing and pacing for windowing system. It will also go through the current APIs for display content on screen.
Project North Star is an open source AR headset that sits at the center of a community of enthusiasts building and improving on it. This talk interviews a number of members of that community in order to celebrate their work and understand how it affected their lives.
As AR and VR have matured, optical hand tracking has emerged as the default human-computer interaction method - it's simple, intuitive, and requires no extra hardware. However, it is complicated to implement and had required proprietary hardware and software. As a part of Monado, the open-source OpenXR runtime, Collabora has developed a fully open-source optical hand tracking pipeline that's...
We will present an XR testbed called ILLIXR (Illinois Extended Reality testbed), an open-source end-to-end XR system. ILLIXR supports XR perception, visual, and audio subsystems, consisting of state-of-the-art sensors and components (e.g., visual inertial odometry, scene reconstruction, asynchronous reprojection, and 3D spatial audio encoding and decoding), all orchestrated through a flexible...
Is there anything you can do if there's a VR device you've always wanted to try but can't afford, since it's enterprise-only? One option is to just build it yourself.
This talk explores the viability of DIY alternatives for inaccessible VR technologies, through the story of the LucidGloves project. A project for open-source VR haptic gloves, with finger tracking and force feedback that can...
StereoKit is a lightweight, code-first, open-source library for building Mixed Reality experiences using C#/C++ and OpenXR! It provides easy APIs to address some of the most common and challenging aspects of development including UI, inputs, interactions, physics, shaders/material systems, working with text, asset loading, and much more. StereoKit is designed to work on Windows/Linux/Android,...
How to open source XR interactions, despite the prevailing pedantic paper paradigm, for the inclusion of more human potential and expression in the world. This will be demonstrated through computing towards an interaction design concept. Proving things out with turing-tested first principles engineering, employing the abstract mechanics of vector and quaternion math and exporting the...
This year the Khronos OpenXR Working Group has finalized several important parts of the OpenXR ecosystem for Android-based devices, both all-in-one headsets and runtimes that work on already-released phones. There are several parts that make this work, and they are all open source and maintained in a community fashion. In this talk, I will present the basic parts of the OpenXR on Android...
Current XR interactions are usually only accessible in specific positions, making them difficult to be used while relaxed and often inaccessible to people with disabilities. This is the case despite 3D tracking technology allowing the creation of new comfortable ways to interface with a system. In this talk, I will explain how we can use tracked body parts to create accessible user interfaces...
Tracking the pose of an XR device in space is a core feature of any XR stack. Visual-inertial methods have become very popular in the hardware of recent years. These methods are applied on devices with one or more cameras and an IMU, they have revolutionized VR and AR by making it possible to abandon the usage of external sensors for tracking completely. Unfortunately, the systems used in...
Godot Engine is one of the fastest growing fully open source (MIT License) game engines. With Godot 4.0 now in beta, a Vulkan-native OpenXR capable ecosystem is finally here, bringing XR content creation tools rivaling the industry incumbents Unreal and Unity.
"Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is...
Scientific visualization has long benefited from the use of immersive technologies (XR), going back to when XR hardware was expensive, and usually found only in research labs. The eruption of lower-cost, consumer XR technology benefits not only the gaming community, but has also increased the potential benefits to science and other "serious" pursuits.
ParaView, a popular open-source...