Godot Engine is one of the fastest growing fully open source (MIT License) game engines. With Godot 4.0 now in beta, a Vulkan-native OpenXR capable ecosystem is finally here, bringing XR content creation tools rivaling the industry incumbents Unreal and Unity.
"Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code." —godotengine.org
In this talk, I will cover what Godot Engine is, how the open Khronos glTF 2.0 standard can be used to import content, characters and animations from Blender, Mixamo and other industry standard tooling, how Godot's GDScript language offers seamless scripting, and demo how Godot can be used to create immersive XR content.
I will also discuss the glTF ecosystem including XR relevant extensions from Khronos, Open Metaverse Interoperability Group, and avatar extensions from the VRM Consortium.
Finally, I'll explain my mission as part of the V-Sekai community of building a federated and fully F/OSS platform for social XR on top of Godot ecosystem, as well as the long-term vision for Godot in the open source community, following Blender's lead in establishing a foothold in industry to become a leading F/OSS technology choice.