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SUMMARY:Godot Engine 4: a completely free XR creation platform
DTSTART;VALUE=DATE-TIME:20221006T214000Z
DTEND;VALUE=DATE-TIME:20221006T222000Z
DTSTAMP;VALUE=DATE-TIME:20260716T235248Z
UID:indico-contribution-139@indico.freedesktop.org
DESCRIPTION:Speakers: Patrick Horn (Godot)\nGodot Engine is one of the fas
 test growing fully open source (MIT License) game engines. With Godot 4.0 
 now in beta\, a Vulkan-native OpenXR capable ecosystem is finally here\, b
 ringing XR content creation tools rivaling the industry incumbents Unreal 
 and Unity.\n\n"Godot provides a huge set of common tools\, so you can just
  focus on making your game without reinventing the wheel. Godot is complet
 ely free and open-source under the very permissive MIT license. No strings
  attached\, no royalties\, nothing. Your game is yours\, down to the last 
 line of engine code." —godotengine.org\n\nIn this talk\, I will cover wh
 at Godot Engine is\, how the open Khronos glTF 2.0 standard can be used to
  import content\, characters and animations from Blender\, Mixamo and othe
 r industry standard tooling\, how Godot's GDScript language offers seamles
 s scripting\, and demo how Godot can be used to create immersive XR conten
 t.\n\nI will also discuss the glTF ecosystem including XR relevant extensi
 ons from Khronos\, Open Metaverse Interoperability Group\, and avatar exte
 nsions from the VRM Consortium.\n\nFinally\, I'll explain my mission as pa
 rt of the V-Sekai community of building a federated and fully F/OSS platfo
 rm for social XR on top of Godot ecosystem\, as well as the long-term visi
 on for Godot in the open source community\, following Blender's lead in es
 tablishing a foothold in industry to become a leading F/OSS technology cho
 ice.\n\nhttps://indico.freedesktop.org/event/3/contributions/139/
LOCATION: University of St Thomas Opus Hall Schulze Hall
URL:https://indico.freedesktop.org/event/3/contributions/139/
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