Continuing Jason's ray tracing series this talk will be all about how we ended up implementing it in radv. I will talk about what hardware support RDNA provides and all the work we have to do in software. I will demonstrate some of the major performance challenges, contrast with how Intel solved them and show how ray tracing is on track to becoming probably the single most complex feature in radv.
|Code of Conduct||Yes|
|GSoC, EVoC or Outreachy||No|
|For which conference do you send the proposal?||X.Org Developers Conference 2022|
|In-person or virtual presentation||In-person|