Mesh shading implementation in Mesa

4 Oct 2022, 09:30
45m
201 (Opus Hall)

201

Opus Hall

30 S 10th Street, Minneapolis, MN
Talk (full slot, Wineconf and FOSS XR only) Main Track

Speaker

Timur Kristóf (Valve)

Description

Mesh shading introduces a new kind of graphics pipeline that replaces the traditional vertex/tessellation/geometry shaders. There are two new stages: mesh shaders which can create an arbitrary primitive topology and the optional task shaders, for geometry amplification.

This talk focuses on presenting how mesh and task shaders are implemented in Mesa, with specific details on how the new shader stages are compiled to NIR and how the new API and shader features map to AMD "RDNA2" hardware.

GSoC, EVoC or Outreachy No
For which conference do you send the proposal? X.Org Developers Conference 2022
Code of Conduct Yes

Primary author

Presentation Materials

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