Speaker
Description
Display walls, arrays of displays assembled to look like one large screen, have historically been driven by an X server and are typically supported via display technology provided by a vendor's X driver. As the ecosystem migrates to Wayland this architecture is no longer available and a new design must take shape. For this reason, NVIDIA now recommends an explicit Vulkan VK_KHR_display design where applications directly drive displays for more fine-grained control.
This talk will cover how display walls are used, why the X-based design was originally chosen, and why Vulkan Direct 2 Display can provide a better approach. We will discuss Display Config Server, a new open source solution to display wall configuration and persistence, along with future work to help support the next generation of display walls on Linux.
| GSoC, EVoC or Outreachy | No |
|---|---|
| Code of Conduct | Yes |
| In-person or virtual presentation | In-person |
















