28-30 September 2026
America/Toronto timezone

SSA-based Register Allocation for Intel GPUs

28 Sep 2026, 14:00
45m
Talk (full slot) Talk (full slot) Main Track

Speaker

Alyssa Rosenzweig (Intel)

Description

Intel’s GPUs feature an unusual explicit SIMD instruction set presenting challenges for just-in-time shader compilers. Naïvely modelling Intel’s SIMD architecture artificially increases register pressure and requires expensive register allocation algorithms based on graph colouring. To improve code quality while decreasing compile time, our compiler “Jay” eschews the hardware’s native SIMD in favour of contemporary GPUs’ simpler SIMT model. Our nonlinear remapping of logical SIMT registers onto the physical SIMD register file facilitates near-linear time register allocation with an SSA-based tree scan allocator and a decoupled spiller. Compared to Intel’s existing non-SSA Linux shader compiler, our compiler reduces spilling on a collection of game shaders by 98%. Jay demonstrates the feasibility and profitability of SSA register allocation even for irregular GPU architectures and provides the foundation for Intel’s future Linux shader compilers

Code of Conduct Yes
In-person or virtual presentation In-person

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