Speaker
Description
How to open source XR interactions, despite the prevailing pedantic paper paradigm, for the inclusion of more human potential and expression in the world. This will be demonstrated through computing towards an interaction design concept. Proving things out with turing-tested first principles engineering, employing the abstract mechanics of vector and quaternion math and exporting the worthwhile results as a spatial pattern by passing it through a pedantry filter and custom syntax highlighter/inspector. With this technique, we have thus far unlocked 12+ dofs (principle proprioceptive remappings) at dofdev. Repeatedly realizing intuitive interactions for seemingly impractical tasks, such as freely moving, rotating, and scaling an oriel at a distance. By distilling them down into accessible and distributable spatial patterns, they are made available to the open-source community to use, share, and improve upon, regardless of coding language or engine of choice.