Mesa has one of the best collaborative, multi-vendor, in-depth testing system found in the
open source world. It has prevented countless regressions and increased the quality of the
project to the point that it ships to millions of gamers through distributions or the Steam Deck.
Let's take some time to reflect on what makes the project successful, its pain points for users
As a follow-up to the "HDR is Harder" talk I will lead a workshop. The goal will be to workshop a DRM/KMS API and try to arrive at a solution that most people are happy with and everyone can live with.
In question are pre-, and post-blending (drm_plane) 1D LUTs, 3D (cubic) LUTs, matrices, and predefined transfer functions.
Use cases will include things such as tone mapping, color space...