Within the vkd3d project,
vkd3d-shader is the library that is responsible for converting shaders from one fromat to another. Since version 1.3 it gained (initial) support for Microsoft's HLSL (High Level Shader Language) and it is now used as a the workhorse behind Wine's
So let's see how
vkd3d-shader works, how you can use it and how you can add support for what's missing (of course we didn't want to take all the fun from you).
|For which conference do you send the proposal?||WineConf 2022|
|In-person or virtual presentation||In-person|
|Code of Conduct||Yes|