vkd3d-shader and the HLSL compiler

6 Oct 2022, 09:30
45m
202 (Opus Hall)

202

Opus Hall

30 S 10th Street, Minneapolis, MN
Talk (full slot, Wineconf and FOSS XR only) WineConf

Speaker

Giovanni Mascellani (CodeWeavers, Debian)

Description

Within the vkd3d project, vkd3d-shader is the library that is responsible for converting shaders from one fromat to another. Since version 1.3 it gained (initial) support for Microsoft's HLSL (High Level Shader Language) and it is now used as a the workhorse behind Wine's D3DCompile() and D3DCompile2() functions.

So let's see how vkd3d-shader works, how you can use it and how you can add support for what's missing (of course we didn't want to take all the fun from you).

For which conference do you send the proposal? WineConf 2022
Code of Conduct Yes
In-person or virtual presentation In-person

Primary author

Giovanni Mascellani (CodeWeavers, Debian)

Presentation Materials

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