Speaker
Giovanni Mascellani
(CodeWeavers, Debian)
Description
Within the vkd3d project, vkd3d-shader
is the library that is responsible for converting shaders from one fromat to another. Since version 1.3 it gained (initial) support for Microsoft's HLSL (High Level Shader Language) and it is now used as a the workhorse behind Wine's D3DCompile()
and D3DCompile2()
functions.
So let's see how vkd3d-shader
works, how you can use it and how you can add support for what's missing (of course we didn't want to take all the fun from you).
For which conference do you send the proposal? | WineConf 2022 |
---|---|
In-person or virtual presentation | In-person |
Code of Conduct | Yes |
Primary author
Giovanni Mascellani
(CodeWeavers, Debian)