This talk will discuss the problems with the traditional vertex processing pipeline and present how mesh shading solves these problems. Instead of processing a fixed set of input vertices, mesh shaders can create an arbitrary topology of vertices and primitives. Mesh shading also includes a new solution for geometry amplification: task shaders.
The talk should be scheduled before Timur's talk about implementing mesh shaders in the RADV Mesa driver.
|GSoC, EVoC or Outreachy||No|
|For which conference do you send the proposal?||X.Org Developers Conference 2022|
|Code of Conduct||Yes|