Speaker
Ricardo Garcia
(Igalia, S.L.)
Description
This talk will discuss the problems with the traditional vertex processing pipeline and present how mesh shading solves these problems. Instead of processing a fixed set of input vertices, mesh shaders can create an arbitrary topology of vertices and primitives. Mesh shading also includes a new solution for geometry amplification: task shaders.
The talk should be scheduled before Timur's talk about implementing mesh shaders in the RADV Mesa driver.
GSoC, EVoC or Outreachy | No |
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For which conference do you send the proposal? | X.Org Developers Conference 2022 |
Code of Conduct | Yes |
Primary author
Ricardo Garcia
(Igalia, S.L.)
Co-author
Timur Kristóf
(Valve)