In this talk we'll reveal the location and vintage of XDC 2022.
Conclusions from the BVH building break-out
I played around with how we can make use of Rust in mesa and wanted to give a short talk about what I've done and what the biggest missing things are.
This is a summary of what was discussed in the workshop on GPU multi-tenancy.
This will present the topics discussed during the BoF session.
Just a quick recap from the testing workshop.
We will explain our experience organizing this XDC as virtual conference.