An overview of Gamescope and our journey to support HDR content and color management at scanout and composite for Steam Deck and Desktop.
Covering the issues we faced along the way from all aspects to UX, to getting HDR and 10-bit on XWayland games/clients, to DRM, and to the future of what we need from the new DRM atomic color management pipeline.
|GSoC, EVoC or Outreachy||No|
|In-person or virtual presentation||In-person|
|Code of Conduct||Yes|