Speaker
Alexandros Frantzis
(Collabora)
Description
The journey to implement a Wayland driver for Wine started a few years ago as an experiment with an uncertain future. Since then the experimental driver has grown to fully support a multitude of GDI and GPU accelerated applications and games and is now in the process of being upstreamed.
In this talk I will present the history of and future plans for the project. I will also discuss the challenges we faced in the development of the driver, many of which are rooted in the impedance mismatch between the Windows and Wayland worlds, and our current solutions (or workarounds) to these challenges.
Code of Conduct | Yes |
---|---|
GSoC, EVoC or Outreachy | No |
In-person or virtual presentation | Virtual |
Primary author
Alexandros Frantzis
(Collabora)