Vulkan is great, but it's not a great API for casually graphics development, like education or experimentation.
With OpenGL slowly passing the horizon, we need some modern alternatives. This talk will discuss what we need, and maybe outline how we can get there.
|GSoC, EVoC or Outreachy||No|
|For which conference do you send the proposal?||X.Org Developers Conference 2022|
|In-person or virtual presentation||In-person|
|Code of Conduct||Yes|