Vulkan is great, but it's not a great API for casually graphics development, like education or experimentation.
With OpenGL slowly passing the horizon, we need some modern alternatives. This talk will discuss what we need, and maybe outline how we can get there.
|Code of Conduct||Yes|
|GSoC, EVoC or Outreachy||No|
|In-person or virtual presentation||In-person|
|For which conference do you send the proposal?||X.Org Developers Conference 2022|