Speaker
Eric Smith
(Collabora, Ltd.)
Description
There are a plethora of YUV formats found in the wild, and it seems
like more are added every day. Adding a new format to Mesa requires
several steps that may not always be obvious. In this talk we'll
discuss how to add support for a new YUV texture format to OpenGL,
and some of the recent infrastructure work that should make this easier.
Our focus is on OpenGL and EGL, but if time permits we'll briefly discuss
how things change for Vulkan.
Code of Conduct | Yes |
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In-person or virtual presentation | In-person |
Primary author
Eric Smith
(Collabora, Ltd.)