29 September 2025 to 1 October 2025
Europe/Vienna timezone

Descriptors are Hard

29 Sep 2025, 09:15
45m
Talk (full slot) Talk (full slot) Main Track

Speaker

Dr Faith Ekstrand (Collabora)

Description

One of the chief challenges in modern graphics drivers is accessing resources that live outside the shader. While shader compilation is largely a well-understood problem, the interface between the shader and the rest of the API is still a challenge. OpenGL and Vulkan, and D3D12 all have vastly different approaches to solving this problem. In this talk, Faith will give an overview of resource mapping, both from an API and a hardware perspective, and talk about some of the ways that Vulkan has advanced in recent years to try and make the situation better.

GSoC, EVoC or Outreachy No
In-person or virtual presentation In-person
Code of Conduct Yes

Primary author

Dr Faith Ekstrand (Collabora)

Presentation Materials

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AMD
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Libre Computer