Speaker
Dr
Faith Ekstrand
(Collabora)
Description
One of the chief challenges in modern graphics drivers is accessing resources that live outside the shader. While shader compilation is largely a well-understood problem, the interface between the shader and the rest of the API is still a challenge. OpenGL and Vulkan, and D3D12 all have vastly different approaches to solving this problem. In this talk, Faith will give an overview of resource mapping, both from an API and a hardware perspective, and talk about some of the ways that Vulkan has advanced in recent years to try and make the situation better.
In-person or virtual presentation | In-person |
---|---|
GSoC, EVoC or Outreachy | No |
Code of Conduct | Yes |
Primary author
Dr
Faith Ekstrand
(Collabora)