A look at the new features and work that has gone into the Direct3D implementation in Wine (and some work related to the broader GPU ecosystem), including but not limited to: the Direct3D Vulkan backend, huge performance improvements, MoltenVK work and Mac support, WoW64 support, the HLSL compiler, and Direct3D 12 work.
|Code of Conduct||Yes|
|GSoC, EVoC or Outreachy||No|
|In-person or virtual presentation||In-person|
|For which conference do you send the proposal?||WineConf 2022|