Introductory workshop to the Linux embedded graphics stack, presented by Collabora Ltd. This is a great opportunity for students and professionals who are not familiar yet with this area, and who would like to learn more about how open source software drives high performance graphics across the industry, and how to contribute in these areas.
Planned Agenda:
- Brief introduction to the...
The Mesa CI is complex and has many issues that are being addressed (see presentation "Addressing Mesa CI pain points: what we've done, and where we are going").
This workshop will be dedicated to discussing outstanding pain points from the presentation, so that we (the CI developers) can make sure you (the CI users = Mesa developers) agree on what these pain points are, and what our plan...
Unexpected errors can sometimes occur at the GPU driver level, so the GPU must be capable of recovering from these problems in a way that minimizes disruption to the user experience. GPU recovery is a complex topic that becomes even more challenging when considering the specific characteristics of vendor hardware. Additionally, it is necessary to establish some level of interoperability...
This hacking session is dedicated to identifying the parts of the DisplayPort standard that should be handled by the DRM framework and discussing possible implementations.
This workshop is a meeting for all developers and users (and, of course, in general interested people) of the DRM GPU Scheduler. It is planned as a general brainstorming session to share ideas, plans and goals for the scheduler. Notably, the workshop shall serve to discuss problems in the domain of shared infrastructure in DRM, which has to satisfy quite different hardware vendors while...