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SUMMARY:Windows Graphics Stack Improvements – Direct3D12
DTSTART;VALUE=DATE-TIME:20241008T215500Z
DTEND;VALUE=DATE-TIME:20241008T222500Z
DTSTAMP;VALUE=DATE-TIME:20260714T192120Z
UID:indico-contribution-359@indico.freedesktop.org
DESCRIPTION:Speakers: Seungha Yang (Centricular)\nSince Direct3D11 support
  was added in 1.18\, GStreamer’s Windows graphics and hardware accelerat
 ion features have been greatly improved up to a level of GStreamer's Linux
  support\, or even better than other OS supports in some aspect. \n\nThen 
 Direct3D12 based features were introduced in GStreamer 1.24 which gives an
 other chance to improve performance and expand feature set.\n\nIn this pre
 sentation\, the design of GStreamer Direct3D12 integration layer will be d
 iscussed briefly. And the GStreamer Direct3D12 plugin features will be int
 roduced with focus on the differences between Direct3D12 and Direct3D11 pl
 ugins.\n\nhttps://indico.freedesktop.org/event/9/contributions/359/
LOCATION: Room 2
URL:https://indico.freedesktop.org/event/9/contributions/359/
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