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SUMMARY:Resolving game bugs using retry faults
DTSTART;VALUE=DATE-TIME:20260929T210500Z
DTEND;VALUE=DATE-TIME:20260929T211000Z
DTSTAMP;VALUE=DATE-TIME:20260904T153725Z
UID:indico-contribution-558@indico.freedesktop.org
DESCRIPTION:Speakers: Timur Kristóf (Valve)\nModern games and game engine
 s are getting more and more complicated\, and show a lot of creativity in 
 inventing new ways to implement memory management issues. Use after free\,
  use before alloc\, you name it. You may have seen GPU hangs thanks to pag
 e faults during gameplay.\n\nIn this lightning talk\, I'd like to present 
 a proposal to deal with this type of problems on modern AMD GPUs on Linux\
 , called **retry faults**. This hardware feature allows the kernel to reso
 lve page faults and let the game continue. We can also use this to impleme
 nt some features of the VK_KHR_device_fault extension.\n\nhttps://indico.f
 reedesktop.org/event/12/contributions/558/
LOCATION:
URL:https://indico.freedesktop.org/event/12/contributions/558/
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