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SUMMARY:Foveated rendering on Turnip
DTSTART;VALUE=DATE-TIME:20260929T180000Z
DTEND;VALUE=DATE-TIME:20260929T184500Z
DTSTAMP;VALUE=DATE-TIME:20260904T154354Z
UID:indico-contribution-530@indico.freedesktop.org
DESCRIPTION:Speakers: Connor Abbott (Valve)\nEye-tracked foveated renderin
 g is a technique for accelerating rendering of virtual reality content by 
 tracking where the user's eyes are looking and rendering the parts of the 
 screen near the user's gaze at a higher resolution than everything else. A
 s part of efforts for the Steam Frame\, we reimplemented existing techniqu
 es for foveated rendering on Qualcomm Adreno GPUs in the Turnip open-sourc
 e Vulkan driver and further pushed the envelope by designing and implement
 ing new Vulkan extensions to bring foveated rendering to more content. Thi
 s talk will go over how foveated rendering works in Turnip through VK_EXT_
 fragment_density_map and related extensions\, various extensions and drive
 r optimizations to further improve performance and visual quality\, and fu
 ture directions for improvement.\n\nhttps://indico.freedesktop.org/event/1
 2/contributions/530/
LOCATION:
URL:https://indico.freedesktop.org/event/12/contributions/530/
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