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SUMMARY:Better render passes in PanVK for moar FPS
DTSTART;VALUE=DATE-TIME:20260929T161000Z
DTEND;VALUE=DATE-TIME:20260929T163000Z
DTSTAMP;VALUE=DATE-TIME:20260904T200446Z
UID:indico-contribution-524@indico.freedesktop.org
DESCRIPTION:Speakers: Faith Ekstrand (Collabora)\nEarlier this year\, we s
 ubstantially reworked the render pass abstraction used by the PanVK driver
 . Previously\, it was based on what Alyssa had written for the OpenGL driv
 er which was designed around an immediate-mode API.  With Vulkan\, we have
  more information and can do better. In this talk\, Faith will talk about 
 the over-all design and philosphy of the new abstraction and how it's help
 ed us get massive speed-ups in certain MSAA benchmarks.\n\nhttps://indico.
 freedesktop.org/event/12/contributions/524/
LOCATION:
URL:https://indico.freedesktop.org/event/12/contributions/524/
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