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SUMMARY:Dissecting and fixing Vulkan rendering issues in drivers with Rend
 erDoc
DTSTART;VALUE=DATE-TIME:20210916T125500Z
DTEND;VALUE=DATE-TIME:20210916T134000Z
DTSTAMP;VALUE=DATE-TIME:20260914T025923Z
UID:indico-contribution-12@indico.freedesktop.org
DESCRIPTION:Speakers: Danylo Piliaiev (Igalia S.L.)\nBroken and flickering
  geometry\, corrupted textures\, and even hangs in real-world games and ap
 ps are common issues in open-source graphics driver development. While con
 formance tests are mostly narrow and confined\, finding driver problems wh
 en running triple-A games can be a challenging task.\n\nThis talk will sho
 w a major misrendering example when running a game and the steps taken to 
 pinpoint the underlying problem in shader compilation using RenderDoc. We 
 will briefly touch the taxonomy of different issues\, typical causes\, and
  generic methods to try.\n\nhttps://indico.freedesktop.org/event/1/contrib
 utions/12/
LOCATION:
URL:https://indico.freedesktop.org/event/1/contributions/12/
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